


While Kingmaker had one of the worst releases I've personally experienced in terms of polish and general user-friendliness, I saw enough potential in the studio's debut title that I revisited the game a year later to sort of give it a fair shake - not something I would have normally done for a poorly reviewed game. My personal favourite.When Pathfinder: Kingmaker managed to command some attention away from established competitors like Divinity Original Sin II: Definitive Edition and Pillars of Eternity II: Deadfire back in 2018, I knew immediately that I would be paying close attention to developer Owlcat Games from that point forward. Its not chest-beating jarhead lingo, more like your grandpa talking about his time in 'Nam. Soldier: You get solid lines with this one. Scholar: You get unique loredump dialogue, Useful for opening unique options for various quests. Outlaw: You're either trying to lie through your teeth or you know a guy who knows a guy. Its different from Lizard dialogue in that Lizard dialogue tends to be haughty while Noble dialogue tends to be entitled.

Noble: Nobility is about your connections, your fancy life and propriety.

Mystic: You're either a spiritual hippy or like to throw scripture quotes at people. Jester: You're either good with kids or annoying. Barbarian: Confrontational, different from Strength dialogue checks in that Strength-based dialogue is more menacing while barbarian is being argumentative. My impressions are, Beast is a freedom fighter/terrorist who hates himself, Fane talks about himself when eternals are mentioned with a heaping side of intellectualized ego, Ifan is a grizzled criminal, Lohse is a suffering pollyanna, Red Prince has excessive pride being red and a prince and sebille is a femme fatale. Undead: Mysterious and vague allusions to the past and the self Lets you read that one Lizard tome on that boat. Dwarf: dialogue tends to be about discrimination For RP purposes Ive been looking into how dialogue is structured based on your tags and attributes.
